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Game Camera Report Card Definitions
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Battery Life:
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Battery life refers to the
number of pictures that can be taken on a single set of batteries.
Some people measure battery life in weeks or months, but not all wildlife
areas have the same amount of traffic, so we feel a number of pictures is a
better representation (even though a night time picture will use more power
than a daytime picture).
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Trigger Speed:
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Trigger speed is the time from
the camera detecting motion (PIR Sensor triggering) until the actual picture
is taken. For most cameras this range is from 0-4 seconds.
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Flash:
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Flash is measured in feet and is
determined by actual game pictures taken. We determine flash distance
as the furthest distance where we can still see the number of antlers or
full view of the animal's body. For instance, glowing eyes with a
slight outline does not count.
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Detection Zone:
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Detection zone is a combination of the area that is covered
by the PIR sensor and the actual sensitivity of the PIR sensor. Some
cameras have a narrow PIR range while others have a wide range. PIR
sensitivity is also key in determining the Detection Zone. A camera
that only takes 10 pictures is going to rank lower than a camera that takes
25 (blank images do not count).
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Ease of Use:
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Ease of Use simply means how
easy is it to change the settings and get the camera taking pictures.
Some game cameras have toggle switches or dials, while others have LCD
menus.
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Picture Quality (Day):
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Picture Quality is measured by
how good the overall set of pictures looks to us. Some cameras might
be more grainy, or have non-natural tints to the area. Other scouting
cameras might be more crisp and just have a better overall look to the image
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Picture Quality (Night):
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Night time quality goes along
the same lines as day quality, how good does the picture look? Flash
brightness and distance plays an important role in the night time quality.
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Returns/Issues:
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How many problems have we had with a specific
model of cameras. We base this ranking on hoe many people call us and
how many returns we receive from our customers.
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Customer Supoprt:
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We make actual phone calls and emails to the
game camera manufacturers and find out how easy/difficult to get help from
them, get warranty work done and how appealing the overall process is when
dealing with an issue.
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